Monday, August 4, 2014

The SEGA Genesis Collection!



During the late 80's and early 90's, a proxy war of sorts was being waged between the companies of Nintendo and Sega via their home video game consoles: Nintendo's Super Nintendo (known worldwide as the Super Famicom), and Sega's Genesis (known worldwide as the Mega Drive). 'Twas a war fought not with weapons, but with "bits." And from these "Bit Wars" came some of the finest games we know and play today. I've made it known before how the early-to-mid 90's were truly a golden age for gaming, as the 16-bit generation brought with it countless and timeless classics -- across all platforms. The competition between Sega and Nintendo was fierce, particularly in North America, and it made for a fascinating Console War that has yet to be outdone.

(Donlevy Note: I am well aware Sega and Nintendo weren't the only participants during this generation. I'd be ashamed of myself for not mentioning the ever under-appreciated TurboGrafx-16/PC Engine. There's no way in hell I'd forget that beast. Freaking Rondo of Blood, man! And there's also the Neo Geo, I suppose. I could buy myself a third arm for the price of that thing. Erhm...point being, those two are stories for another day...)

Of course, I'm not exactly an excellent source of first-hand experience from that time; I wasn't old enough to feel its full effects. This I admit! Yet, by the time I started to get into and learn more about these silly little wonderballs of awesomeness that are video games, the "Bit Wars" as we know them had come to an end -- and in its wake it left many, many, excellent games. Some became incredibly well known and sought after, while others would remain hidden gems, calmly waiting.

It's an incredible experience to find and enjoy a game fresh from an amazing era, and as a kid, I barely scratched the surface of what was out there. It's that combined feeling of accomplishment, wonder, awe, excitement, and unadulterated joy of playing and experiencing something that is at the same time a small piece of history, and a memory, that I strive for on my continued journey to play and understand a continually growing amount of retro games.

Well that, and they're still just so damn fun!

[Background yelling]
*Heeeeeey Donlevy, what's all that got to do with the ACTUAL ARTICLE?*

Yes, right, sorry. Anyway, just about everyone I played games with as a kid had a Super Nintendo...but it was rare that I ever saw an actual Genesis. As such, the games I played the most were undoubtedly Nintendo ones, but it also meant I was missing out on a whole library (and then some!). Indeed, the first time I ever played a Sonic the Hedgehog game was on the computer! Weird right?!? It was only a little later when I played on one of only a few Genesis (Genesi? Genesis's? Genesissssssssss...I don't know what the plural is) I had seen at the time, and realized two things: One, the controller was freaking huge, and Two, Sonic's native console was in fact the Genesis! It's strange to me when you consider that Sonic effectively became the mascot to rival Mario. I had no idea for a good while!

Oh and hey, let me know what console you grew up on! Were you a Sonic kid? Or a Mario kind a person? Or neither? Share your stories!

So years later, I'm continually learning about and playing a vast amount of Genesis games I am only now getting a chance to try. What immensely spurned this on a little while ago though, is a game collection called Sonic's Ultimate Genesis Collection.


Points for guessing the title, hehe.

You can get this collection of games on either the Xbox 360 or PS3...and it's freaking great! Not only is it a Platinum Hits and Greatest Hits respectively, making it super cheap(!), you get 40 Genesis games, as well as seven unlockable arcade games, and two unlockable Sega Master System games.

I can't recommend this collection enough if you have a fleeting interest in the Genesis, or retro games just in general. It's so cool! Ah, but I'm going to go a step further...and give you my thoughts and opinions on each included game!

*Audible groan*

Hey! No groaning! Imma educate you foo! Donlevy style. Haha. Anyway, here we go, alphabetically!



Alex Kidd in the Enchanted Castle


Welllllllllllllllll maybe I shouldn't have gone alphabetically. I have...mixed feelings on Enchanted Castle. It's a single player platformer where you run, jump, and kick as Alex Kidd, while collecting money and even defeating enemies in a rock, paper scissors minigame. The game looks great and colourful, especially for an early Genesis release, and there's some nice tunes to be had. At the same time, the controls are deceptive and slippery, and the enemy hit boxes are very uneven. And to make matters worse, you die instantly in one hit. Damn those cars to hell. You do get to control different vehicles as the game progresses, but you really need the patience to get there.

Bottom Line: It's Okay.


Alien Storm

 
Now we're talking! Based on the arcade game of the same name, Alien Storm is a beat 'em up side-scroller where you get to annihilate aliens with awesome weapons and explosions! Another person can join in, and the stages are divided up with small diversions ranging from store shootouts to running sections. The levels never feel like a drag. Despite its age, the gameplay holds up well, and the different characters add a balancing amount of flair and variety. But ultimately, the entire design of this game from the levels to the enemies in particular is just so freaking cool. Like most beat 'em ups, highly recommend playing with a friend.

Bottom Line: Lots of crazy fun!


Altered Beast


You'll notice a recurring trend with some these games is that they were first released in arcades. Altered Beast was one such game that ended up being a launch title for the Mega Drive/Genesis, and was included with the console during its beginning run (in 1989!). Altered Beast was meant to showcase how Sega could bring the arcade experience into your home via the Genesis, a big deal at the time, and I personally think it's a dang fine port (the original arcade release is included in the collection, so you can make your own judgment).

A side-scrolling action game, Altered Beast lets you punch and kick the minions of the dead in Ancient Greece as a centurion resurrected by Zeus. You proceed through the obstacles and monsters until reaching the stage end boss, but hopefully not before obtaining several floating orbs of power (POWER. UP.) from defeated enemies. Collecting them increases your BMI and power, and when collected three times turns the player into a ferocious beast, Animorph-style, depending on the stage, and each beast gets their own new and powerful attacks.

It's not a long game by any means, and the audio is a bit rough (even by Genesis standards; the Mega Drive/Genesis had a far weaker sound chip than the SNES) but I think its relevance and simplicity win out. And those transformations make you feel like a badass.

Bottom Line: RISE FROM YOUR GRAVE!


Beyond Oasis


Known as The Story of Thor abroad, Beyond Oasis is, well, essentially the Mega Drive's answer to The Legend of Zelda, as it shares many of its elements. Some might call it a clone, but I think that's just a little unfair to Beyond Oasis. The game has a really unique and colourful art style, accompanied with some sweet animations. As Prince Ali, you discover an armlet that you must power up by defeating various bosses. You get different weapons and elemental attacks (a la Zelda), and it plays like a solid adventure. It's not entirely memorable, but it is a good game in it's own right!

Vaguely reminds me a little of Illusion of Gaia as well.

Get this: the sequel on the Sega Saturn was called The Legend of Oasis in North America. Yeah.

Bottom Line: Not as good as Zelda, but still a good counterpart!


Bonanza Bros.


In Bonanza Bros., you get to steal stuff and flee the scene! Well, so long as you don't get caught. Playing as either Robo or Mobo, armed with a stun shooter, you make your way through the various houses/buildings and gather up different scores of loot for points. You have to avoid the police by running from them, stunning them, slamming doors on their face, or employing your partner (another player) to help you out. Get the loot and get to the blimp before the time runs out. Fairly straightforward, with only some stage elements and traps to adapt around.

The game has a really funky style and soundtrack, supposedly inspired by The Blues Brothers. Get a friend for this one!

Bottom Line: Hectic and addicting fun!


Columns


The Genesis/Mega Drive's answer to Tetris or Dr. Mario, Columns is fairly standard and straightforward, but better than some of the other clones out there. Three gems fall from the top of the screen, and you must turn them so they can be destroyed when matched with gems of the same type and colour either vertically, horizontally, or diagonally. The more levels you clear, the faster the game becomes. It can sometimes get more difficult than you might expect. Not much else to say about this one.

Bottom Line: Fun it its own right, but it's no Tetris


Comix Zone


Here's a cool one! Comix Zone takes place entirely within a set of comic strips, and the gameplay heavily revolves around entering and exiting each pane, and beating up the baddies with some slick combos in each one. There's a half-decent story here too, and and the graphics and art really make this game special. It is also incredibly, and sometimes infuriatingly, difficult. You have a health bar and a limited number of lives, but these can disappear in an instant with one wrong fall or missed attack. When you lose all of your lives, the game ends. No continues. Back to the start of THE ENTIRE GAME.

That difficulty sucks man, but the design of this game almost makes up for it. The level variety and interaction, not to mention the sweet combat, make you to at least want to keep playing. No, I still can't beat it.

Bottom Line: Hard as balls, but fun and replayable!


DecapAttack


DecapAttack is a solid platformer. Its design is the best thing going for it, to be honest. As a mummy named Chuck D. Head, you uh...chuck your head at enemies to defeat them, while running and jumping along platforms and launch pads. Comically spooky level backgrounds and enemies certainly bring with it a fun appeal. I'm not so sure the level design itself is that great, however. Still, it's fun and certainly worth a try!

Fun fact: DecapAttack is similar to a Japanese game called Magical Hat Flying Turbo Adventure (dat name tho), as in, it is nearly the same game. Licensing issues prevented MHFTA from coming overseas, so the look of the game was changed entirely. A similar, but not as extreme example is how Super Mario Bros. 2 is actually a game called Doki Doki Panic.

Bottom Line: Decent platformer, with a comedic twist.


Dr. Robotnik's Mean Bean Machine


Mean Bean Machine is a version of a game series known as Puyo Puyo in Japan. It's a battle puzzle game where you and an opponent aim to quickly get rid of your own sets of matching colour "beans," while at the same time placing more beans on your opponents grid as you achieve combos. Like-coloured beans "mold" together in four directions, and when you match four or more they disappear, and letting any beans above fall below.

This is a really fun battle puzzle game that I highly recommend, especially against another human player. And that's because there's just one big problem with the main game: the difficulty is insane. It's not so apparent immediately, but by the third or so opponent, you become very quickly outmatched. It. Is. Absurd. In fact, I'd say that Mean Bean Machine is the most difficult game in the collection. Really.

By the way, there's really not that much to do with Dr. Robotnik, despite the name. I don't even think Sonic's in this.

Bottom Line: It's Puyo Puyo, and it is loads of fun! But it does get absurdly difficult.


Dynamite Headdy


Made by Treasure (the developer of my favourite Genesis game Gunstar Heroes!), Dynamite Headdy is a peculiar little action platformer. Headdy can fire his head in multiple directions, and with other items, achieve other feats. The whole design of this game is quite bizarre, as it takes place in a puppet-like theatre themed world. It makes for some cool boss and enemy designs, and some weird levels too, with some superb graphics. There's makings of something great here, although I have to admit that it doesn't quite hook me like Treasure's other games. Still, it's a neat game!

Bottom Line: Cool and weird!



Ecco the Dolphin/Ecco: The Tides of Time


Sorry Ecco fans, I know I'm lumping the two games together, but I'm going to be repeating myself otherwise. Ecco the Dolphin lets you control the titular dolphin as you search for your missing pod members and save the sea from time-travelling aliens. I'm paraphrasing -- but just barely. Sounds bizarre, doesn't it?
Well, the two games are actually pretty interesting! You control Ecco in four directions, and can speed dash through the water, which acts as an attack and allows you to jump gracefully out of the water. You can find and speak to other aquatic life as you swim through the surrounding waters solving puzzles and defeating enemies. The sequel, Tides of Time, plays pretty much the same, although you do get an ability later on that let's Ecco transform into different animals depending on the level.
Ecco's what you'd call a cult hit, and I'd encourage you to give either game a shot, even if you have some misgivings. It's really something else.

Bottom Line: Not for everyone, but it is very unique.


ESWAT


ESWAT puts you in the boots of a rookie cop who sets out to rid the city of Liberty of the most vile criminals around. Initially, you are a weak and puny human, able to withstand nothing more than two hits. After the first levels, however, you are transformed into a cyborg cop of badassery, part of ESWAT, and given more health, and more power. Sound familiar?

ESWAT's okay. It's a bit slow and cumbersome, and it borders on tedium. The setting is really cool, but those early stages still drag it down. Interesting, but not outstanding.
 
Bottom Line: Really only worth playing for curiosity.


Fatal Labyrinth


Okay here's the deal, some people lambaste this game, but I freaking enjoy the hell out of it! I think it is a hidden gem, absolutely.
In Fatal Labyrinth, you control a run-of-the-mill hero tasked with slaying the evil dragon inhabiting a labyrinth that threatens the nearby village. The game plays as a quick and dirty RPG, with HP, stats, and items to equip, but faster-paced and more streamlined than conventional games of the genre. The labyrinth features randomly generated rooms, so experiences will widely vary, as enemies, floors, items, and stairs all change their placement each time you venture in. There's a quirky humour to this game that makes it special. Villagers all have witty dialogue, and they are quick to assume you will casually die in the labyrinth, like others before you. If and when you do die, your in-game funeral will either be small or extravagant depending on the amount of gold you collected prior to your untimely demise. Maybe it's oversimplified, but screw it, this game is sweet!

Bottom Line: A hidden gem, says I!


Flicky


A simple kind of game, Flicky has you control a blue bird (Flicky) as you run around a partially-scrolling screen with several platforms retrieving and rescuing all the Chirps (the little yellow birds) while avoiding cats, traps, and other fiendish things.
That's pretty much it. Kind of fun. It's a good distraction.

Bottom Line: A basic game, but it's charming and playable.


Gain Ground


Gain Ground is interesting. You control an individual warrior from a total of 20 and must guide them and any others you have to the exit (the yellow box), or eliminate the enemies using each character's unique weapon. If you die (in one hit) you are made a captive, and the next character can attempt to rescue the previous one by walking beside them. It's a little on the slow and deliberate side, but the variety of both the levels and characters is there. I'm really on the fence for this one.

Bottom Line: Give it a try.


Golden Axe 


One of the most classic of beat 'em ups, Golden Axe lets you pick one of three characters, a male barbarian, female amazon, or dwarven axe-wielder, as you crush your way to the castle of Death Adder, the main villain. Characters have magic in the form of blue vials that do varying levels of destruction depending on the amount, and there are also numerous monsters you can mount and attack from. I won't lie, as an early Genesis title, there are better beat 'em ups that have aged more fairly. It is still Golden Axe, however, and it's definitely worth at least one playthrough.

Oh and those death screams are terrifying.

Golden Axe II 


Definitely an improved sequel to the first one. Same characters, but cleaner gameplay and more level variety. Golden Axe II is easily the best of the three.

Still terrifying death screams.

Golden Axe III


Okay, so the third Golden Axe game is a bit different. The game never actually had a proper release in North America; it was only available on the ill-fated Sega Channel, an online game service that allowed the downloading of certain games via subscription. It received a physical cartridge release in Japan, but nothing abroad...and it's probably for a good reason. Golden Axe III is rather weak. It looks pretty good, with an overall improved graphical performance and look. However, the gameplay just sorely lacks the balance and flow of the previous games. Not only that, but by the time this game came out, others in the genre were easily surpassing it. It is nice to play something thought lost, but I don't think it's anything special.

Bottom Line for all three: First two are classics, third one not so much.


Kid Chameleon





Phoning in on the "Kool Kid" craze of the 90's, Kid Chameleon took it to a platform game, with an interesting spin. You run and jump around as the quintessential cool kid, but you also obtain different masks along the way, and each transforms the kid into different characters, like a knight, samurai, fly, and even freaking Jason Vorhees, each with their own unique attacks and abilities. I give this game huge props for its distinct assortment and variation, and a lot of people do too. My one issue with it? I'm really annoyed at its level design. It's uneven and testing, and it nearly ruins the flow of the game early on. That sucks, because there's a decent game along the way.

Bottom Line: Bit overrated, but worth a go!


Phantasy Star II


Absolutely, the SNES just annihilates in the RPG department, but the Phantasy Star games on the Genesis are nothing to shake a fist at, let me tell you. Phantasy Star was throwing emotional bombshells even as Final Fantasy was getting into its own groove. Phantasy Star II is an epic sci-fi adventure with a brilliant anime art style, brimming with great characters and environments. Combat is turn-based and relatively straight-forward, but animated well and featuring great variety. This was a big game for its time!


Bottom Line: Just a great RPG for the Genesis!


Phantasy Star III



Phantasy Star III is often looked at as the black sheep of the series. The gameplay was a downgrade from II, and the story went in a different and unusual direction that threw longtime fans in a tizzy. The story focuses on characters within three different generations, and their adventures around a world with a unique identity -- one that I'm not spoiling. The two characters you play as for the first two generations will meet other characters and join together, and you have a choice of who the player character marries, which will determine the character setup of the following generation. Combat saw an auto-attack feature, but downplayed previous elements such as special attacks ("Techniques") and wasn't graphically improved. Other RPG elements remained largely the same (turn-based, random encounters).

Bottom Line: Really not bad, but admittedly not as good as the others.
 

Phantasy Star IV




After III, Phantasy Star IV roared onto the stage as an antidote to the unpopular changes from the previous game. It brought back the more traditional structure Phantasy Star II, and, although not a graphical beacon at the time, brought with it many improvements both in the combat animations and overall look and feel. The story, anime style, and combat techniques were all expanded on greatly, and Phantasy Star IV became even bigger than its predecessors. This is just an incredible game.

Oh and uh, get this: when it was first released, the price of the game was about $100.

Bottom Line: Along with II, make up the defining RPG's on the Genesis.
 

Ristar


Another bi-product of video gaming in the 90's was the continued experimentation with different platform "mascots." There were attempts to emulate "the 'tude" via the likes of characters like Bubsy, and even the goddamn 7-Up dot. I kid you not. So along comes Ristar, a cute little star-thing that body slams his enemies into space dust! Ristar can outstretch his star-hands to either grab enemies and fly towards them / pull them closer to slam into them, or grab onto ledges and trees so he can fling himself in a desired direction. This is a charming game to be sure, as the character and environment design is really quite nice. You'll quickly be annoyed by Ristar's asinine voice, however, and the charm might have an adverse effect. The level design is good, offering a free range of heights and secret areas to maneuver around with a solid flow. Controlling Ristar's hands can be tricky though, especially in tight situations like boss battles, where you may just find yourself praying to God and flinging yourself into every which way. Honestly though, there's just not enough to distinguish Ristar from other platforms of the time, despite its relative polish.

Bottom Line: Cute and charming...but forgettable.



Shining Force




I'd wager the Shining series isn't too well known, but would you believe that it continues to this day? The series is unique in that many of its games fall into different genres from one another, and Shining Force, along with its sequel, fall under the turn-based tactical genre, as opposed to the actual first game in the series, Shining in the Darkness (also part of the game collection), which would be considered a dungeon-crawler RPG. If you've ever played a Fire Emblem game, or even Advance Wars, you can get the gist of how this game plays. You move individuals along tiles that make up a grid-like battlefield, and can position yourselves to attack enemies if you have enough movement, magic, or strength to allocate to such. Your characters have classes that level up as you fight, and you can improve the stats used in battle. Outside of the combat scenarios, you move around towns in a similar manner to RPG's like Final Fantasy, where you can talk to people and equip bought items.

Although the soundtrack is pretty great, the text scrolling and cursor sounds can kind of grind on your ears after a while. But the graphics are excellent, with bright and varied colours that make for great environments and character portraits, and even better battle animations when the two sides attack. Give this a go if you like "tactics" games! 

Bottom Line: Great turn-based tactics/strategy game, with cool RPG elements!


Shining Force II




Shining Force II really is more of the same thing, as there aren't any huge improvements or anything to really distinguish it from the first one, save for the story. So I don't have much to add, but any fan of Shining Force will find more of what they like here, as long as they aren't expecting any huge leaps in improvements or changes.


Bottom Line: Slight improvements over its predecessor, but still more of a great thing.


Shining in the Darkness




As I mentioned before, Shining in the Darkness is indeed the first released game in the Shining series, and as opposed to its tactics turn-based successors, the game is a dungeon crawler with more traditional RPG elements. You control the characters via a first-person view, shifting from left to right and up to down to maneuver the towns and dungeons. You can buy items and talk to folks in town, and learn more about the setting and story, which ties in with the future titles.

It's a good all-around game! Great art style and designs, and it keeps the dungeon crawling fair and rewarding. The RPG elements in combat and levelling aren't as nuanced as you might hope at times, but it works on a simple level, and still offers variety in spells and combat, though granted it may seem limiting by today's standards.

Bottom Line: An engaging, if a little unrefined, dungeon-crawling RPG.




Shinobi III


Ninja's are awesome, man! If you're looking for a kick-ass ninja game that isn't as absurdly difficult as Ninja Gaiden, Shinobi III: Return of the Ninja Master is where it's at. The first Shinobi game was an Arcade title (included in the Collection) that was ported to the Master System (among others), and unofficially on the NES. Its sequel, The Revenge of Shinobi, was released on the Genesis/Mega Drive in 1989. The first two games are good, but the third one is just excellent! It's incredibly fast-paced and smooth, and encourages flow rather than tough jumps or obstacles, really making you feel like a swift ninja. You have your main sword attack, of course, but you also have shurikens, as well as several one-time (unless you find extra hidden ones) ninjustsu moves that can clear the screen of enemies, or make you even more powerful. You are also able to run and climb on most surfaces and walls, allowing for multiple angles of attack and movement, and to also get the jump on some poor unassuming henchmen with a flying kick to the face. There are some great fights and boss battles too, made even more epic thanks to the excellent soundtrack and graphics.

This is definitely one of the most fulfilling, enjoyable, and well-made Sega games around!

Bottom Line: HARDCORE NINJA.....it's really, really fun. One of the best!


Sonic the Hedgehog




The original Sonic game! And the one that fuelled the flames of the heated "Mario vs. Sonic" debate. This is the game that brought the notorious phrase "blast-processing" to arguments about which console was better. Sonic the Hedgehog is all about the speed! Run fast, collect rings, jump on robotic bugs, and run even faster! Advertising for this game went crazy thanks to ads using "blast-processing" to describe the speed at which the game plays.

Looking back, it is still a vibrant, colourful game with a very memorable soundtrack, and it's still pretty cool zippin' around loops and such. But that being said...I'm sorry, I hate the level design. For a game all about speed, the mid-to-late levels sure do a good job of screwing that all up! Early stages have multiple platforms ranging from high to low points on the level, so you get a little variety and exploration as you play. If you fall from the top, you can just continue on the bottom, but it never always works, especially when your just trying to lightly jump on a moving ledge, and there's some stupid set of spikes or something to ruin your day and take your rings. Later levels just keep piling on the slippery jumps and blocked platforms, and no amount of cool power-ups can save you.

Bottom Line: A classic...but I don't think it has aged as well as people think.

 
Sonic the Hedgehog 2




Sonic 2, however, I find far more enjoyable than the first one. The soundtrack is even better, and the level graphics and designs are much more bearable. Sure, it still has those silly jumps, and sometimes the levels can be a little too crazy, but overall I find Sonic 2 a more memorable experience. Plus, Tails is pretty cool! Even though he doesn't do a whole lot in single-player when you play as Sonic.

Bottom Line: Similar issues with the first one, but waaaay more memorable.

 
Sonic the Hedgehog 3 / Sonic & Knuckles


Originally, Sonic 3 and Sonic & Knuckles were meant to be released as one game, but due to time constraints, were released separately. The Sonic & Knuckles cartridge could be played as a stand-alone game, but could be attached to the Sonic 3 cartridge to get the full experience as Sonic 3 & Knuckles. Sadly, the complete version isn't available on the collection disc, but the two games are still really good. The levels in Sonic 3 look great, and they feel more expansive than the previous two games, which certainly helps with the notion of "speed" throughout the game. Playing as Knuckles in Sonic & Knuckles is a different experience, but I very much like it! Knuckles can slowly glide to the ground from a jump, and he can also latch onto and climb ledges. His style of play is much more suited to some of the zig-zagging level design in certain stages.

Pretty good games!

Also, regarding the rumours that Michael Jackson contributed to the soundtrack: this video is a great explanation of the whole ordeal.  


Bottom Line: As Sonic 3 & Knuckles (together), it's freaking great, but individually? Still fun, but not complete!


Sonic 3D Blast


Have you ever wanted to run around in a clunky and bizarre three-dimensional environment as Sonic? No?

Don't play it.

Bottom Line: No.
 

Sonic Spinball


It is Sonic the Hedgehog's own pinball game! You toss Sonic around as a curled up hedgehog via flippers and bumpers. You collect rings and gems and points. Oh yes, points. Can't forget those points. Mhmm.

...

Bottom Line: It's Sonic pinball...(It's actually pretty decent)
 

Streets of Rage




Side-scrolling beat 'em ups were everywhere in arcades during the 90's, with many of them being ported over to the different home consoles, sometimes with superior versions over the other. In 1991, the first Streets of Rage game (known in Japan as Bare Knuckle: Furious Iron Fist) was developed for the Genesis, with no prior arcade release. Streets of Rage puts you in the shoes of one of three characters, each with a different move set, and places them against a ruling crime syndicate, where you gotta beat 'em up and take back the streets either solo, or with a friend.

The first Streets of Rage, sadly, isn't very polished from a gameplay and graphics perspective, especially when compared to the SNES release of Final Fight the same year. You have a jump, attack, and special button to use as you move around in the four directions during the stage. The special move is pretty neat, as it clears the screen of enemies with a freakin' rocket launcher fired from a nearby police car, but you have a limited amount of uses. The controls feel clunky and slow, especially when moving, and the enemy hit-boxes feel off, making attacking really tricky and unreliable. It's by no means unplayable, but it certainly hasn't aged particularly well.

That all being said, however, the soundtrack by Yuzo Koshiro is amazing. Its got a synth/funk/techno style that totally kicks ass, and makes the surrounding setting come to life. It would start a trend for the rest of the series.

Bottom Line: Clunky, but hella good soundtrack.
 

Streets of Rage 2




So what I said about the first Streets of Rage being "clunky?" All of that was massively improved upon for its sequel, Streets of Rage 2. The graphics are stronger and more detailed, and the core gameplay received a significant boost of polish and refinement. Two characters were added, Skate and Max Thunder, replacing Adam from the first game. Controls are tighter, with added variety, and the hit-spots are much cleaner. Enemy health is now visible, and the special rocket launcher from the first game has been replaced by a character-specific attack that puts the hurt on surrounding enemies at the cost of a bit of player health.

And the music is, once again, fantastic. I mentioned earlier about the Genesis/Mega Drive's lacklustre sound capabilities, but I swear you wouldn't know it from this soundtrack. Just stellar electo-funk/house trance. Oh, so good.

Streets of Rage 2 is easily my favourite of the series, and one of my favourite beat 'em up games of all time. Play this!

Bottom Line: HUGE improvement over the first one. One of my personal favourites on the Genesis. Fantastic game!


Streets of Rage 3



After the massive improvement that was Streets of Rage 2, its sequel Streets of Rage 3 kind of falls short. I think it's still pretty good, but it doesn't improve upon much besides playable characters (you can unlock a boxing Kangaroo (named Roo...)!), and the dropping of the timer in place of a "special meter." You can roll in certain directions now, which helps quite a bit, but overall combat remains largely the same, if not a little quicker.

I do like Streets of Rage 3, but it doesn't hook me like 2. The soundtrack, while still awesome, isn't quite as memorable, and the graphics and level progression aren't as impressive as before. And personally, I find the gameplay improvements make things more of a mess. Despite all that, Streets of Rage 3 is still good fun!

Bottom Line: Fun, but kind of a step back.


Super Thunder Blade



A launch title for the Genesis/Mega Drive in both North America and Japan, Super Thunder Blade (a sequel to the 1987 arcade game Thunder Blade) puts you in the cockpit of an attack helicopter that's sent along the longest road on Earth, to combat tanks, opposing helicopters, and those mean and nasty buildings that you will inadvertently crash into. You fire rockets and a machine gun bullets as you move in the four directions to dodge incoming fire, or the aforementioned silly buildings. Honestly, there's not much to this one -- it's pretty basic. Flashy explosions and a fast pace help give a surge of intensity, but you'll have to adjust to the lack of visibility. Due to the size of both enemy attacks and your helicopter, you'll find yourself constantly dashing in all directions so you can see where your being shot from, but even then you'll more than likely be caught off guard. It is good for a quick run over its four stages, but there isn't a whole lot of depth to Super Thunder Blade.

Bottom Line: Neat, and adrenaline fuelling...but there's not much to it, really.
 

Vectorman & Vectorman 2


Released late in the console's life cycle, both Vectorman (1995) and Vectorman 2 (1996) are action platformers that take advantage of unique pre-rendered graphics that make for some smooth and impressive animations all around. Vectorman runs and jumps, as you've come to expect from platformer games, and can shoot silver balls of energy in four directions to damage enemies or objects. You collect stars for points, and power-ups which can improve your blaster, or transform Vectorman. Each game consists of multiple stages, and they each offer a good variety in the levels, which themselves are admirably designed.

That being said, I personally find the Vectorman games to be rather bland, and not very engaging past a certain point. Many of the stages have an empty feel to them, and the soundtrack doesn't really get me into it. But, the flow of the games are pretty solid, and the animation in both is still super smooth. Despite my reservations, the game's themselves are ultimately polished and well-rounded.

Bottom Line: Cool and unique platformers, though personally, not very engaging. See what you think, they're worth a try!
 

That does it for the main games included in the collection! But I can't just leave it here! There are 7 unlockable arcade games, and 2 unlockable Sega Master System (Sega's system prior to the Mega Drive/Genesis) games. I've already come this far...
Note: I won't have as much to say about these games, since I've already mentioned some, and others are pretty simple.



ARCADE

Alien Syndrome


With one or two players, your objective is to rescue the hostages strewn about the levels, all while engaging and eradicating the alien threats. When you've rescued the hostages, the level boss appears, and must be defeated before moving onto the next level.


Bottom Line: Pretty fun! Works great as both a single player and co-op game.


Altered Beast


I've already mentioned Altered Beast, so nothing new to add here. I should note that, at least on the PS3 version of the collection, the sound can be a bit screwy on the bosses. Just a weird emulation glitch.

Bottom Line: Same as before!


Congo Bongo


From an isometric view point, you have to guide the safari person up the platforms, while avoiding objects and crazed animals.

It's pretty much exactly like the original Donkey Kong.

Bottom Line: Meh. Play Donkey Kong instead. Much better experience.


Fantasy Zone



As a living spaceship called Opa-Opa, you move around strange alien worlds taking out the flying enemies, and destroying the base targets. You can buy upgrades for your weapon, using money from your fallen foes. This game is weird.

Fantasy Zone was really popular in Japan on both the Master System, and in arcades. So much so, that Opa-Opa was the unofficial mascot of Sega for a time.

Bottom Line: Bizarre and cute, worth a look!




Shinobi




I mentioned this one in passing when I talked about Shinobi III. This is the original Shinobi that started the series. The gameplay is similar, but certainly not as fluent as later iterations. You must rescue the hostages throughout the stage in order to progress to the level boss, and one of the hostages will give you a special power-up. Getting hit by just one projectile or attack will net you a death, so watch out!

Bottom Line: Good, but hard to play after Shinobi III.




Space Harrier




Space Harrier is an on-rails shooter that has you flying in four directions, shooting balls of awesome energy at approaching enemies! The game may be pretty simple now, but at the time, the graphics were a huge deal. And you know what, I still dig the designs in this game!

Also random fact: this was one of a handful of games that was ported to the Sega Master System in 3D. With special glasses that you can hook into the console, you could play games like Space Harrier in that familiar, nauseating red/blue 3D. 

Bottom Line: Significant, and still cool!


Zaxxon



In Zaxxon, you control a ship along an isometric trench-like level, shooting your way past walls and turrets. This is one of the granddaddy's of isometric shooters, released all the way back in 1982! Still pretty decent in its own right, 32 years after the fact!

Apparently, Zaxxon got its name from its revolutionary use of the isometric view point, also known as axonometric projection.

Bottom Line: It's old and basic, but for what it is, it's still good!


SEGA MASTER SYSTEM

Golden Axe Warrior


Despite its name, this game has very little to do with Golden Axe outside of a few characters. Unlike its arcade beat 'em up counterparts, Golden Axe Warrior is instead an adventure game from a top-down perspective. You name your hero at the beginning, and venture forth with your sword, three hearts of life, magic meter, and lust for currency in the form of horns. You move across multiple sliding screens, discovering secrets and defeating enemies...you might be able to see where I'm going with this. Golden Axe Warrior really is just a less fun Legend of Zelda. It's playable, and has its fair share of dungeons (known here as labyrinths) and items to get. But it really just makes me want to go play and enjoy LoZ on the NES.

Bottom Line: A mediocre Legend of Zelda clone.


Phantasy Star


Okay, we're closing out this enormous post with a damn good game: the original Phantasy Star. As early RPG's go, Phantasy Star is certainly one of the best and most memorable, and it was the precursor to a huge series. As the heroine Alis, you begin your epic sci-fi adventure in a city on the planet of Algol, where you must venture out and avenge the death of her brother Nero. It's a strong story, accompanied by strong gameplay, which bares a resemblance to Dragon Quest with its first-person style combat and tactics. But thankfully, with a lot less grinding.

The presentation in both graphics and sound is excellent, especially considering the game's age, and the cutscenes in particular are fantastic. It may be a bit overlooked because of its sequels, but the original Phantasy Star is definitely something special.

Bottom Line: A must play for RPG fans. Holds up really well for its time. It's quite a game!



And with that, we're done. Wow! This took me a while, haha, but I hope you learned something new about the Mega Drive/Genesis! This Ultimate Collection is absolutely worth picking up in any event. There's some fantastic games here, and for its asking price, I personally think its totally worth it.

Thanks for reading folks, cheers!

Friday, July 25, 2014

Donlevy's Goodie-Bag: Part Two!



Time for another Goodie-Bag! If you missed the first one, the main theme for this recurring column is that the games listed here must be A, fun, and B, fifteen bucks or less! There's a LOT of these games out there, so I, as your prophet Donlevy, will do my best to recommend the best of the bunch!

Also, for Part Two here, I have a little mini-review of one of the recent games that's on the list. Look for it at the bottom! :)

Papers, Please


Normal Price: $9.99
Developer: Lucas Pope
Platforms: PC & Mac via Steam/GOG
Genre: Puzzle Simulation of the border inspection variety

What sounds like a mundane and boring concept, checking papers as a border inspection agent, quickly becomes a morally testing and detail-intensive introspective simulation that is equal parts fascinating, and terrifying. As a border inspector for the fictitious country of Arstotzka, you are tasked with letting through nationals and immigrants, and keeping out possible terrorists and those without the right authorization. Papers, Please might be considered the adult equivalent of "One of these things is not like the others," in that your duty is primarily to highlight discrepancies among the growing amount of required papers. Soon, you will also be required to X-ray potential suspects, and alert the authorities and detain certain individuals. As the days go by, sometimes ending in a terrorist attack, you will be called upon for inspections, and in between have various choices presented to you, such as letting in a family without their papers, or holding another passport for a shady organization. All the while you must preserve the well-being of your family, purchasing medicine if they are sick or making sure they are properly sheltered.

It's a special kind of tension that results from awaiting to see if you accidentally missed a discrepancy, and perhaps let an unscrupulous fellow in by mistake, and hearing the *click-click* of a warning appear on your desk. Papers, Please, is certainly more than it may at first seem, and multiple playthroughs are encouraged with the multiple endings the game offers.

Glory to Arstotzka!

The Angry Video Game Nerd Adventures


Normal Price: $9.99
Developer: FreakZone Games
Platforms: PC via Steam, future releases planned for Wii U and 3DS.
Genre: Retro Action Platformer

Hell yeah, it's a game based on the Nerd himself! In the style of the many games he plays, AVGN Adventures is fast-paced, over-the-top, and absurdly difficult. In fact, the game is just a little notorious for being too hard. Still, I recommend the game to fans of the Nerd wholeheartedly, and even someone looking for a crazy platformer.

You essentially run and shoot your way through the various platform stages, each with a bizarre and amusing theme (ex. Assholevania). You can unlock additional characters, each with a special move and style of play, and there's plenty of references and cameos to look for as well. You will undoubtedly die a lot, mostly from insta-death spikes and skull-blocks. It really pushes the notion of fairness, and you will likely end up as engraged as the Nerd is. Still, I think it's fun for what it is, and it is charming in its own twisted, strange way!



Hotline Miami


Normal Price: $9.99
Developer: Dennaton Games
Platforms: PC, Mac, and Linux via Steam/GOG, PlayStation 3, 4, and Vita.
Genre: Top-down Arcade Action

Oooooh yes, I was waiting to add this one. Relentlessly fast-paced and brutal, Hotline Miami is strange, twisted, addicting, and insane. From a top-down perspective, you control a character known only as "Jacket" as he enters multiple dens of gangsters and viscerally takes them out, spurned on by visions and psychoanalysis from the various masks he dons. Fuelled by an absolutely stellar electronica soundtrack, Hotline Miami is drenched in its neon-stylized 80's setting, backed up by a staggering amount of ultra-violence.

You choose an unlocked mask and are let loose into the gangster hideouts, and you have a one-hit life. You have to be quick and precise to take out the enemies systematically and survive. If you die, one button press puts you right back into the action. A score at the end rates you on your time and effectiveness, and contributes to the high replayability of the game. Hotline Miami is bloody and brutal, and I mean it. Not for everyone, especially you young folk out there. But the soundtrack? That's for all to hear.


Orcs Must Die!


Normal Price: $9.99
Developer: Robot Entertainment
Platforms: PC via Steam, Xbox 360 via Xbox Live Arcade
Genre: Third-person Tower Defense

I...have to admit that I'm not normally into tower defence games. A lot of people talk about their favourite ones, and how addicting they can be. I can't speak for anyone else, but damn if I didn't get sucked into Orcs Must Die!. It probably helps that game plays from a third-person perspective, as opposed to the usual overhead view, and that the combat and controls feel much more in-depth and responsive. As most TD games go, your objective is to protect a certain point, in this case a portal, from the hordes of Orcs that charge toward you. You have various weapons and traps you can use and set to stem the tides, as you must prevent a certain number of Orcs from crossing the portal. This game has a killer style to it, and a really pleasing and inviting aesthetic (you know, for a game where you kill a bunch of orcs), and similarly, the traps and weapons are all super cool, and you'll need to use them all to complete the many different stages/levels in front of you. It certainly has a few stages that stretch your abilities, but I always felt that with a new strategy, any level could be overcome. Easy to play, and a good mastering curve, I highly suggest giving this one a shot, even if you don't like tower defense games!

Of note is that there's a sequel with improved gameplay and levels, and a co-op mode! I haven't had a good playthrough of it yet, but at fifteen dollars, it makes the list in spirit! See if you can't catch a price drop for the bundle on Steam, I'm always seeing it go on sale.

Brothers: A Tale of Two Sons


Normal Price: $14.99
Developer: Starbreeze Studios AB
Platforms: PC via Steam, PlayStation 3, Xbox 360
Genre: Puzzle Adventure

In stark contrast to some of the other entries on this list, Brothers is sombre, emotional, and incredibly investing. Brothers is a twin-stick puzzle adventure that has you take control of two brothers, each with a different trigger and analog stick (with a controller, ideally) as you guide them across the land to find a cure for your ailing father. Brothers is a stunning and beautiful game both aesthetically and narrative-wise. You truly feel like you're on a breathtaking journey from beginning to end, as you traverse the ever-changing landscape from rolling hills, to icy peaks, to war-torn battlefields of a mysterious war. Brothers expresses everything from the characters and the environments through both subtlety and visual power, without anyone ever uttering more than a grunt. The puzzles are not always obvious but never obtusely difficult, and it helps keep a constant flow and pace to the adventure. Like Journey from the previous list, I feel like Brothers is a game where everyone will relate to and take away something different and something special from playing the game, and that in itself is enough for me to recommend a playthrough.

Shovel Knight


Normal Price: $14.99
Developer: Yacht Club Games
Platforms: PC via YachtClubGames.com, Wii U, 3DS, Mac and Linux to come later
Genre: Old-School Platformer/Adventure

Aha, oh Shovel Knight is just pure joy! And it's barely a month old! Shovel Knight was created out of a successful Kickstarter, and the result is something quite special indeed! The game takes inspiration from many classic NES games like Mega Man, Castlevania, Ducktales, and Zelda II, and merges the best of them all into a cohesive, triumphant, and epic retro adventure, while still maintaining a special identity of its own.

You play as Shovel Knight, who lost his beloved Shield Knight when they entered the Tower of Fate, and he retreated into a solitary life. When the Tower comes to life again and the evil Enchantress rises to power, Shovel Knight grabs his trusty shovel to bring shovel justice to the Enchantress and her Order of No Quarter, a group of knights that stand between Shovel Knight and the Tower. There's not much more to the story, apart from some witty and funny dialogue and more shovel jokes than you can shake a...er...shovel at.


The controls are incredibly simple, with the normal run left/right, jump, and attack buttons, with "down" used in air to use your shovel as a sort of pogo-stick and jump on enemies (like the cane from Ducktales), and the "up" used in conjunction with attack to utilize one of the many items you obtain as you play at the cost of magic (like Castlevania). The controls are tight and simple, and makes for some smooth and excellent gameplay. There's a hugely satisfying difficulty curve that makes the transitions between early and later stages as smooth as they could be, and the overall level design feels refined and fair. You will more often than not die from a silly mistake, rather than through any fault of the game, and it's that balance of difficulty and player skill that really makes Shovel Knight shine.

Each stage feels wholly unique and memorable, as do the bosses you fight and items you receive. Boss fights feel deliciously old-school, where pattern recognition and timing play crucial roles. The neat thing is that you are not required to use the items you found on the stage, or elsewhere, to defeat them. As long as you have your trusty shovel, you're good to go. That being said, the items (called relics) themselves are great, and some are hugely useful. Admittedly, some will be used way more than others, but there's just the right amount of them to make it balance properly when the situation requires another relic.

You select your stage via an overworld screen (a la Super Mario Bros. 3) and you can access several special areas and boss levels at a time, as well as two villages where you can buy items and upgrades for your health, magic, shovel, and armour. This offers you a degree of freedom, where you can tackle some bosses in several different orders, although there isn't a real strategy to be found by playing certain stages first, unlike the case with Mega Man.
Each area has various enemies, and mounds of dirt and rock that when shovelled, reveal precious gems that add to your currency. The catch here is that as you shovel about the levels, if you die, you do not lose a life, rather, you lose some of your gold in relation to how much you possess. This can mean that if you happen to be a rich Shovel Knight and you die, you're gonna lose quite a lot. But fear not, good Shovel Knight, for you have one chance to make it to the place that you died and retrieve three winged bags of gold from where you met your end. Die again before reaching the bags, and they disappear forever.


This method of a life/death cycle is a little unusual, and it really stinks to have sometimes basically lost all the gold you gained on the level, but the trade-off is that it encourages you to SPEND SPEND SPEND when you're in the villages, so as to not lose as much money if you die.

This can mean all the difference if you choose to go balls-to-the-wall and do the entire stage in one go. To elaborate, the stages themselves are actually quite lengthy (maybe a bit too lengthy at times), and to balance that out, there are various checkpoints set up throughout the levels in the shape of glass orbs. Well, you can actually destroy the checkpoints so you gain the large amount of money from within the orbs, but rendering the checkpoint useless as a result. Yeah, so, if you got greedy on one of the longer levels and died, you're going to be doing the entire level over again. That's some Ghosts N' Goblins craziness right there.

The stage graphics and sound are superb. Meant to be an homage to the games of the past, the soundtrack is brimming with chiptune awesomeness, and the graphical palettes are evocative and well-used. Some might say it's the presentation that makes Shovel Knight the love letter it is to retro gaming, but I think it's also thanks in equal part to the balance of gameplay that Shovel Knight makes its own.


I personally have...mixed feelings on newer games trying to emulate the style of classic 8-bit or 16-bit games. Some titles take the Mario-style platforming to an exact clone, and try to put in fake-pixel graphics to achieve the intended result. I believe that's missing the point. And it's also why I adore Shovel Knight so much for what it is. Sure, it's not technically 8-bit, but the heart is there, and the gameplay definitely is. Shovel Knight doesn't just try to emulate classic games, it learns from them, and that makes it a huge success in my books. And hey, as icing on the cake, there's plenty of collectibles to find, an arena to participate in, and a New Game Plus mode that amps up the difficulty, but allows you to keep your items and upgrades!

Just an excellent game, truly.

Friday, July 11, 2014

Donlevy Reviews -- Wolfenstein: The New Order!


Released: May 20, 2014
Platforms: PS3, PS4, Xbox 360, Xbox One, PC.
Developer: MachineGames
Publisher: Bethesda Softworks
Rating: M

First...

--Hypothetical developer meeting:

Person 1: Okay, we should do a shooter for our next game. Of the first-person variety.
Person 2: Really? Aren't there enough of those? They're like a cancer now...
Person 3: Nonsense! We'll make ours different! We just need an old IP to use.
Person 1: Oh! How 'bout Wolfenstein?
Person 3: YEAH! Now I'm pumped, there's so much NAZI KILLIN' to be had! ARRRGGHHH BOOOOM SHOOT NAZI DEATH HITLER GUNS GUNS MEIN LEBEN AMERICA F*CK YEAHHHHHHH
Person 2: Uh....that's supposed to be...different?
Person 1: Oooh you bet! We'll make it throwback-style! None of this silly "Stay Frosty" crap. We'll make it balls to the wall Nazi death stuff.
Person 2: Hmm...alright! But we need to have an actual story this time around.
Person 3: What? Who cares about stories anymore? Bring on the GUNNNNNNZZZZZ.
Person 2: No, screw that. We're going to have an honest-to-god actual freaking story now.
Person 3: Awww...well let's at least get a multiplayer mode going as well! We need to get our target demographic of 12 year-olds in on this too!
Person 1: No. I'm liking Person 2's idea. Forget it. Let's focus on a single-player story. Maybe we'll actually make a half-decent game out of it.

As it happens, Person 1 and Person 2 were quite correct.

Wolfenstein: The New Order is more than just a half-decent game. It's a dang good one.



It's almost unheard of for games like Wolfenstein to have outstanding stories and characters to tout. Wolfenstein 3D, for instance, had a few niblets of a narrative here and there, but you primarily had two objectives: reach the end of the level, and kill as many Nazis as you can on your way out (and maybe find some gold or secrets along the way). Simple, yeah?

Aha, well, honestly that's still the core idea of The New Order. BUT.

The New Order follows, eh, loosely with the past two Wolfenstein games (Return to Castle Wolfenstein from 2001, and 2009's Wolfenstein). The setting at this point is essentially an alternate universe, although gone is the supernatural element from before (mostly), and gone is the timeframe of the real World War II. In fact, The New Order is quite unique in that it begins with the Allied powers losing the war -- and badly. Nazi technological advances have decimated Allied troops, and now, in 1946, one final push is made on the compound of one Wilhelm Strasse, also known as Deathshead (one of the few constants TNO has with past games: Strasse has been a perpetual villain). Leading the charge? Our good ole' pal B.J. Blazkowicz, the rootinist, tootinist Nazi killin' machine since reason and decency. There is, however, one noticeable change in ole' B.J. He talks to himself. A lot.

Right, what I mean is that Blazkowicz as a character has begun to be fleshed out considerably. His outward appearance might suggest an American gung-ho potato, but his inner monologue reveals the demons that he must face as he watches the young kids around him go to their deaths in a war that has stretched on for far too long. Blazkowicz knows he's the best at running and gunning, but he's grown tired of it, and tired of the endless futility of it all. He has dreams of a world without war, where he can settle down and have a family in peace.

And it's not just Blazkowicz that gets some depth. There are more characters and villains you meet that make up what is ultimately a highly competent and intriguing story. It adds a strong layer to the game as a whole, and it makes your actions, and the consequences, feel more meaningful and worthwhile, however limited they may be. It helps that the voice acting is particularly strong, although Blazkowicz's is a bit...mundane by comparison.


Wolfenstein: The New Order is still, however, a shooter. And unfortunately it's this stipulation that harms the pacing of the story progression. The transition to 1960 after the prologue is strong and warranted, but you'll find yourself quickly being whisked away to different places in the blink of an eye, and you'll be left reeling from where you just where/what you're doing now, right before you're tossed into the next destination, wondering where you are and why. This method doesn't work in the story's favour, since you'll likely be wanting more details on things like: "How did I get back"? Or,  "WHAT THE HELL JUST HAPPENED"?!?

That of course leads me to a small issue. You aren't told much about external or past events (particularly in regards to past games), and sometimes you might find yourself combing through the collectibles or character art you unlock throughout the levels in the hope that the description comes of each might expand the story or setting. For some cases, it's worthwhile, and for others, no grand reason is ever really given. I find that it balances out, but I can't help but feel that there is way more to the story and setting that I would be delighted to see explored.

The frantic pacing of the story has a trade-off though: it makes the combat transitions much less boring and uneventful as they could have been. The quick cuts mean that you're almost right away tossed back in, and it makes sense given the nature of the gameplay.


The New Order is yet another proper showing of how best to tie-in more modern first-person shooter mechanics with the classic run n' gun nature of the old ones. Gone is the over-used regenerative health bar and two-weapon limit, replaced with classic med-pacs and armor, and a weapon wheel. You can dual-wield pretty much every weapon, and each one has an alternate firing method to utilize as well. Shooting feels strong and responsive, and the extra mobility offered to you is an added bonus. B.J.'s pretty fast, and you also have the option to lean in any direction, ideally behind some cover.

Knives also play an important role, as you can melee someone at close range for an instant takedown, or you can play it safe and attempt to be stealthy, also using any extra knives you have to throw for silent kills. Stealth sections are put upon you frequently, but they are not entirely necessary. You can use the opportunity to take out officers who might radio for backup if you are spotted, so stealth is encouraged if you want as few ridiculous encounters as possible. Aside from that, there's not really any other incentive for staying in stealth; you'll likely be put in a mandatory combat scenario soon after anyway. Still, the stealth element is a neat and actually rather fun addition, although it is admittedly lesser in comparison to more stealth-heavy and awesome games like Dishonored and Deus Ex: Human Revolution.


Among the levels lay various collectibles like Gold Pieces (a throwback to Wolfenstein 3D), concept and character art, and enigma codes, which when solved unlock some extra modes. These things encourage replayability, especially if there's ones you know you might have missed due to an abrupt change of phase in the level. The level design is solid overall, with different heights and added corridors to give combat a varied feel. It's a pain however that the objective system is just too vague at times, often giving no helpful directive, and no clear set of end results to achieve. This is apparent when you encounter certain enemies that you either can't defeat yet, or can be defeated but only unconventionally. Don't get me wrong, it's a nice feeling when you figure out how to take down a tough enemy, but when you have no idea if you're even supposed to, that's another matter.

If you do find yourself wandering around aimlessly however, at least the sights are nice. Every level feels varied and unique, and the aesthetic design of the Nazi architecture and machinery is really quite cool. It won't blow your mind with sheer graphical power, but no matter what system you play it on, the style makes up for it.

And all the points are there for good sound design too. I already pointed out the strong voice cast, and the music too fits just as well, and adds to some great backdrops during pivotal fights. The sound effects, especially of the weapons, sound particularly clean and awesome.


A shooter with a story. A dang good shooter with a dang respectable story, I might add! It's a notable and fun experience all around, and it feels oddly refreshing in an industry so reliant on modern mechanics. Classic shooter fans, be on the lookout for this!  
Wolfenstein: The New Order is one you shouldn't pass up.

And hey, for you younglings out there, give your Call of Duty a break and pay your respects to the granddaddy of FPS's, new and reborn. You might come away more impressed than you might think.

YAY
  • Nazi killin'. Lots of Nazi killin'.
  • Increased emphasis on story and characters adds a surprisingly nuanced layer to the experience.
  • Core shooting gameplay is rock solid. The exact opposite of your bland military shooter, and the game knows this. Should not be as refreshing as it is.
  • (Mostly) optional stealth sections change up the pace and variety for some really cool moments.
  • Multiple throwbacks to the Wolfenstein games of the past, and classic first-person shooters in general. Lots of collectibles and secrets to be found.
  • Superb sound effects and voice acting.
  • Looks great on any system, but the artistic style and aesthetic really make it notable. The designs and building architecture are varied, and just damn cool. I mean, LOOK AT THAT "PANZERHUND."
NAY
  • Stilted pacing from a narrative standpoint. Lots of location shifts. Makes for swift gameplay, but shuns the story.
  • Bizarre and unclear directions at times make it rather annoying to defeat an enemy or complete an objective.
  • The stealth, while fun, is pushed onto the player a bit much, and it isn't perfect. Deus Ex, or Dishonored, this is not.
  • Hard to discern what's canon and what's not when relating to previous Wolf games (and, well, history in general), and this means that there's going to be a few WTF? moments during the story that are not well explained.

Donlevy Note: My honest opinion tells me that I couldn't possibly fault this game for not having a multiplayer mode. As much as some people wanted one...tough. Haha. For what's it worth though, I will say that the gameplay mechanics are certainly there! If there were a mode to speak of, I have the impression that it would be somewhere more in line with Unreal Tournament, rather than Call of Duty. And that would be totally fine with me. (The single-player alone still makes up for this, in any case.)

Anyway, on to the Spectrum...