Saturday, May 10, 2014

Overview: Transformers Cybertron Games!


DIDJA HEAR DIDJA HEAR?!? There is another Transformers movie coming out. Transformers: Age of Extinction, the fourth live-action Transformers film, releasing June 27th of this year. Right well, we'll get to that when it comes out, but in the MEANTIME, how about some games? Many of the Transformers games, movie tie-ins or not, haven't been anything truly remarkable, but enter High Moon Studios' Cybertron games, War for Cybertron (2010), and Fall of Cybertron (2012). Both of these games feature strong mechanics and presentation value, as well as featuring many of the Transformers fans and non-fans know and love. They're really quite good; special cases in the midst of mediocrity. So hey lets get to it, and while we're at it, be on the lookout for where I can shoehorn in the phrase "Roll Out"!

Transformers: War for Cybertron

The planet of Cybertron (as you can probably guess, a seemingly artificial planet) is embroiled in civil war. The treacherous Decepticons aim to control and rule over the denizens and their dwindling reserve of energon, led by former gladiatorial fighter Megatron. The Autobots are being pushed back, losing much of the line of Primes in the process. That...is where the game begins. Yes, for those familiar with either the animated series or films (or the toy line, for that matter) WfC serves as a formidable prequel to a number of events, such as Starscream's recruitment, Optimus inheriting the Prime name, and the reason for the planetary evacuation.


You'll get to see and play as various well-known Transformers such as the aforementioned Megatron and Optimus, as well as Ratchet, Bumblebee, Ironhide, Soundwave, Brawl and more. To top off the impressive voice cast for both Autobots and Decepticons, Peter Cullen returns from both film and animated series to voice Optimus!

It's a fair story, and I feel like it's one that fans will appreciate. It offers a lot of action and cool moments, and the witty banter is a definite plus. However, it also feels like half a plot at times; there's quite a bit of jumping around events, and although the overall narrative is focused, there's plenty of details that are left unanswered or unseen. It's a rather big story (considering it IS planet-wide) so it most certainly would have been nicer to play or at least see more causal events, particularly on the Autobot side of the campaign.


War for Cybertron plays much like your conventional third-person shooter, sans a silly cover system. A key difference here is that each Transformer can...well, transform. Some transform into fast cars with machine guns, others into jets, and some into hover-tanks. It's a unique and fun mechanic that isn't outright demanded of you, save for a couple scenarios that put you on a speedway or in the sky. The animation is slick, and combined with some fast movements can make you look real cool like. And I'm not ashamed to admit that the sound that plays when they transform made me giddy like a child.

You select between two guns, one exclusive to certain characters, as well as
an ability that recharges over time, and one that requires energon. Energon can be found by defeating enemies, or by smashing/shooting crates, which may also contain ammo or other types of weapons such as sniper rifles, repair rays, or various other Transformer-ized weapons that sound slick and cool. There's a great variety of weapons, and while some are immediately better than others, in practise the shooting is precise and effective. The core action gameplay is overall surprisingly solid and formidable, and doesn't suffer outright from repetitiveness. The same can't be said of the environments, however.

For a planet made entirely of robotics, you'd probably imagine a bunch of grey, metallurgic architecture that doesn't most colour or variety...and you'd be right. Which is disappointing, considering how much it can be varied and colourful, as its sequel shows. Yet with War for Cybertron, many of the rooms and corridors of the levels share the same dull and dark colour and lighting, and the same sort of layout.

There are set-piece moments that would make you stop and look around, but it's ultimately unimpressive, despite Cybertron's initial appeal. The distant towers and stations do look neat, but simply don't differentiate. And while the Transformers themselves look good, they also suffer from dull colours, and it becomes hard to distinguish between the foot-soldiers of the Autobots and the Decepticons.


There's also a myriad of bugs I encountered during my playthrough, ranging from failed checkpoint recognition and progression, to stuttering, to AI pathfinding issues (which, I must say, are still surprisingly good regardless).

In addition, War for Cybertron has a bad habit of introducing enemies from practically out of nowhere, and any direction given by markers or AI teammates as to where they're coming from is rendered moot. This causes particular frustration when you have a single designated target to defend or attack, and you can suddenly have dozens of laser blasts in your face while you're focused elsewhere.


On the flipside though, the audio and sound design is excellent. I mentioned the giddy transformation sound, but the blaster sounds, vehicle rumbles, and the soundtrack in general is quite strong.

And in addition to the campaign, which can be played solo or with a friend, there's also two multiplayer modes: Escalation, a wave-based mode that functions as an endurance round, and the main Multiplayer mode where you customize your own Transformer and fight in deathmatch, conquest, bomb rush, or King of the Hill modes. It's actually a really strong component of War for Cybertron, and definitely worth a try!

And that is also how I'd summarize War for Cybertron in general: definitely worth a try! It's quite impressive for the relatively new (at the time) High Moon Studios, and if it weren't for the much improved sequel, I'd recommend it outright.

YAY
  • Competent action shooter with some solid mechanics.
  • Great music that fits the atmosphere.
  • Pretty faithful to the lore of Transformers, and showcases more than a few well-known Autobots and Decepticons.
  • Simple but effective plot, and decently varied campaign that can also be played in co-op.
  • Fun multiplayer!
NAY
  • Bland and repetitive environments. 
  • Takes important plot liberties; feels like there's lost potential.
  • Prone to glitches and bugs, noticeably in checkpoint handling and vehicle sections.
  • Rough difficulty spikes.
What's that? You don't want a Donlevy Spectrum? How absurd! You get one anyway!


Transformers: Fall of Cybertron


Gettin' right along to it, Fall of Cybertron picks up soon after the conclusion of War for Cybertron. The Autobots have designed an Ark to carry them from their dying planet, but their energon stores are dwindling, and the Decepticons aren't too keen on letting Optimus and his bros just pack up and leave.

As was the case for the first game, the story is played through the eyes (er...visual receptors) of both Autobots and Decepticons, although with a little more nuance this time. Some story points later on actually have multiple faction switches, and the result is a more enjoyable and flexible story that offers more action beats and events than before. It still feels like there's a larger story being told than what we're actually seen, but granted, the other events wouldn't likely be as impressive given the story context.

This time around more Transformers are given the spotlight, such as the rest of the Combaticons (and Bruticus!!) on the Decepticon side, and Cliffjumper, Jazz, and the Dinobots for the Autobots. Yes, the Dinobots are given a backstory and introduction, and yes, you do in fact play as Grimlock. GRIMLOCK!


Despite all of that however, the story does suffer from a pacing problem, where it definitely feels like at a few points in the story you're participating in a huge tangent thats purpose is really just an excuse to play as other Transformers. As well, the nature of the game's ending is unsubstantial and rather unfeeling, and it hurts what is otherwise an improved gameplay-narrative cross.

Speaking of gameplay, it has been improved quite remarkably from its predecessor, which already had a pretty solid way of things. It's a little more cleaner and simplified, but for the better. Gone is the energon-based ability from before, and instead now every character has a dash/dodge, and a special ability that's tailored to the level and character. For instance, Optimus has an artillery strike to call down at certain points, while Jazz can latch on to different ledges via a grappling hook. This new ability system drastically improves the feel and style unique to each Transformer, and combined with a shoulder-switching camera, fine-tuned aim, and better movement, manoeuvrability and variety amongst the different levels and Transformers is huge. Abilities like cloaking make new stealth sections surprisingly fun, but not repetitive, and the aforementioned airstrike is simply wicked.


Combat plays largely the same but better, given the minor improvements, and now there's the inclusion of what are called Teletron stores, where you can buy a primary weapon, a heavy weapon, two item/quick abilities, and various passive perks. Energon found from crates and fallen enemies is now used instead to buy the various armaments, as well as upgrade and improve the weapons you have bought. This added customization goes a long way to how you approach combat scenarios and your playstyle, and it's very welcome.

The transformations themselves haven't changed too much, save for a common boost functionality and better design. Vehicle designated sections benefit from the much improved environment variety and aesthetic, and the vehicle mode is still a fun time, giddy transformer sound included.


Oh yeah, the music and sound is just as good as before, if not better. But the biggest improvement has to be the overall look and feel of Cybertron, and the larger variety of level location. Gone are the dreary grey and dull colours of both the landscape and areas, and the Transformers themselves, replaced by stronger lighting and more vibrant colours. The overarching design has seen a great improvement, and visually speaking, Fall of Cybertron is quite impressive indeed. It seems, however, that with the much-improved visuals come some stuttering animations on enemies. Despite the game being far more stable and bug-free than War for Cybertron, the animations are a lingering problem that is noticeable, even though it doesn't truly affect the game poorly.

Also returning is the fun multiplayer mode, again with Escalation and the customizable class-based online Multiplayer modes. What doesn't return, sadly, is the ability for co-op in the campaign. It does make sense story-wise, but it still stings for those looking to blast through the main game with somebody else.


Regardless, if you're looking for a Transformers game of any kind to scratch that Transformers itch...I'd direct you to a local doctor. I can't imagine such an itch would be pleasant. Heh. Anyway, if you're looking for a great Transformers game, or a strong action game in general, I direct you to Fall of Cybertron without hesitation. It's a great game, with some sweet set-piece moments, a hugely improved aesthetic, and probably the most important of all, fun gameplay.

ROLL OUT!

YAY
  • HUGE improvement over predecessor in nearly every way, and is overall highly impressive.
  • Core gameplay tweaked and slightly simplified to excellent results.
  • Upward trend in great music and sound design, that really gets the action high.
  • Graphically superb, far more colours and environment variety compared to War for Cybertron
  • Continued multiplayer fun!
  • GRIMLOCK!
  • Even more Transformers, both Autobots and Decepticons, in an impressive story...
NAY
  • ...that sadly has some pacing issues. 
  • Unfeeling ending that betrays story improvements.
  • Lack of co-op in the campaign is unfortunate. 
  • Randomly stiff animations for distant enemies. 
You really don't want a Donlevy Spectrum? Too bad! Wahaha!


Saturday, May 3, 2014

Donlevy's Goodie-Bag: Great and Cheap Downloadable Games!



The Emporium aims to serve, and as such, I thought I might give a few recommendations of cheap and awesome downloadable games that you can find on Steam/GOG (Good Old Games --  gog.com) on the computer, or on your local console right now! There's a ton more I can list, so for today I'm limiting it to six stellar choices (and one honourable mention), all of which you can find for 15 bucks or less! Also worth noting is that each of these games very often go on sale, so you can spend even less than that! It's marvellous!


Dust: An Elysian Tail


Normal Price: $14.99
Developer: Humble Hearts
Platforms: PC, Mac & Linux via Steam/GOG, Xbox 360
Genre: Action Platformer

At last, I can finally talk about Dust, a 2D indie action platformer not unlike a cross between Guardian Heroes on the Sega Saturn and Castlevania: Symphony of the Night on PlayStation. You play as Dust, the hero of this Elysian Tail, as you attempt to recover the memory of his past with the help of a mysterious talking sword called Ahrah, and a nymph-like guardian of the sword named Fidget. The story is great, and just ever so slightly juxtaposed, very well I might add, with the terrific art style. The game features a beautiful pastel look and a vibrant pallet of colours, and with the charming, humorous and self-referential dialogue and voice acting, bring the world of Falana to life. Add to that a fantastic and dynamic score that is both melancholy and epic, and Dust is truly a beautiful game.

You traverse Falana via different overarching areas, with settlements or caverns inhabiting each locale. Certain locations and collectibles require upgrades that you receive through story progression, and these upgrades range from normal levelling-up improvements of health, stamina, magic, and damage, as well as particular moves or techniques that can also be used in battle. Combat is a highly stylized, combo-heavy affair, with simple button presses and proper timing allowing you to ramp up the combo hits and juggle multiple enemies with a tremendous flow and elegance. It's addicting, and very rewarding. The pacing is simple but effective, with the main settlements and towns featuring quest-givers with certain tasks to do, or trials that you can compete in, and the surrounding areas that are inhabited by enemies and treasure, where certain spots of relief can be found with shops and save points. The game runs multiple chapters and is just a delight to play through, and is very much worth its asking price. In a time where so many indie titles take a retro-2D approach, Dust: An Elysian Tail stands out with its polished gameplay, distinct style, and originality. 


Lone Survivor


Normal Price: $14.99
Developer: Superflat Games
Platforms: PC, Mac & Linux via Steam/GOG, PlayStation 3, PS Vita
Genre: Survival-Horror

By Jasper Byrne comes a particularly chilling and atmospheric horror title, Lone Survivor. As a masked 2D sprite, you must survive in a world ravaged by a terrible disease that has mutated or killed everyone around you. Facing malnutrition, dehydration, and hallucinations, you control the character as he explores his apartment and beyond to uncover the mystery and aftermath behind the event, while avoiding the creatures that lurk in the shadows and finding supplies to stay alive.

Weapons are scarce, and you will be inspecting almost every object to find something new, be it an object or a memory of a time gone by. It's equal parts psychological and shocking horror, with its solemn and haunting moments interspersed by frightening and frantic escapes or acts of desperation.
Lone Survivor is a game best played rather than explained, and with a new Director's Cut now out on all platforms, it's definitely worth a look if you want a special dose of horror and intrigue in your day.


Luftrausers


Normal Price: $9.99
Developer: Vlambeer
Platforms: PC, Mac & Linux via Steam/GOG, PlayStation 3, PS Vita
Genre: Arcade Shoot 'em up

Incredibly simple, but incredibly maddening, Luftrausers is a hectic and addicting arcade-style shoot 'em up where you control a plane and...you shoot things. That's it. Really. The maddening part is in how you control, with a button/key for shooting, and arrow keys to go forward or turn. Using this momentum, you must rack up a score by shooting stuff. This stuff entails planes, smaller planes, and larger planes. You also shoot boats, and ships. And hey, even a blimp! You shoot things. But it's so much fun! It's really fast-paced, and it gets better when you consider that you can modify your plane's weapon, hull, or engine to create a totally different plane. You get more parts by completing some of the many challenges for you, as well as maintaining a high enough score to proceed to the next "level." I use the word "level" loosely because not much really changes apart from difficulty and enemy formations. Still, it's by no means a deep and engaging game, but it's simple and fun, and for that, I say give it a go.


Journey


Normal Price: $14.99
Developer: Thatgamecompany
Platforms: PlayStation 3
Genre: Adventure

Journey. Man, I really don't have anything profound to say about it. I'm at a genuine loss of words. What a special game this is, truly, this is the kind of game where it's quite clear that everyone will have a different experience during their playthrough. Journey is a very personal and inward-looking, uh, journey, but it also boasts a mesmerizing graphic style and soundtrack. That soundtrack. You play Journey by controlling your character with the thumbstick, and utilizing a powered jump, which increases in distance dramatically when you encounter a set of floating fabric. Journey is, as best I can say, a minimalist game with an astounding sense of grandeur and accomplishment, and you really only have one objective: reaching the ominous mountain on the horizon. As it happens, a unique feature of Journey is that another, unknown player can join you as the two of you progress. An ultimately fantastic part of this is that you only have one means of communicating with one another, and that's through a verbal "chirp" of sorts that you can charge for a higher pitch. The result, and I put this in the most artsy-fartsy way possible, is that you and the other player make your own little song.

It is exclusive to the PlayStation 3, but man if you have one, I highly recommend trying Journey. Incredible game.


FTL: Faster Than Light


Normal Price: $14.99
Developer: Subset Games
Platforms: PC, Mac & Linux via Steam/GOG, iOS
Genre: Space Sim/Strategy

Oh god FTL. A brilliant space sim, and also one of the most frustrating. FTL puts you in control of Galactic Federation crew members and a ship fleeing rebel forces, encountering alien species, distress calls, and pirates along the way. You choose a ship and a set amount of crew members to begin with, and you set out by choosing each destination, unknowing of what may lay at each stop. You can assign any crew member to any essential or non-essential position in the ship, be it piloting, maintaining the engines, manning the weapons or more. You have a set amount of power which you can allocate to each respective task, and it's up to you to balance these tasks in the middle of hectic ship battles. You can upgrade your ship's power and systems via scrap metal obtained during your travels, or spend that scrap to buy weapons or crew members.

This game is micro-managing on a small scale, but it still requires a good amount of planning and strategy to not only make it out of a battle alive, but to have enough oxygen or fuel cells to continue. If not, oops. Game Over. Start again. And trust me, the farther along you get, the more difficult and powerful the ships become. There's crew teleporters, drones, ion cannons, and more that you need to use or the enemy will use on you. You best be prepared. Completing certain special tasks also grant you access to other ships and such, so the extra variety there really adds to the already high replayability.

And it's now out on iPad, so you can also get mad anywhere on the go!


Torchlight


Normal Price: $14.99
Developer: Runic Games
Platforms: PC, Mac & Linux via Steam/GOG, Xbox 360
Genre: Action-RPG

Like Diablo? Then behold Torchlight! I know Diablo 3 may or may not be your jam right now, but if your looking for something new or more along the lines of Diablo 2, then absolutely check out Torchlight, or its improved sequel. It's dungeon crawling action-RPG excellence, with the first game featuring three different playable classes/characters: the Destroyer, a melee brute otherwise known as a Barbarian, the Vanquisher, a hunter class that uses traps and ranged weapons, and the Alchemist, most closely resembling a mage. You also choose an animal companion to take with you along the way, and these companions can attack enemies, level up, and also carry your loot for extra space, or take it back to town to immediately sell (a VERY convenient feature).

Each class specializes in different skill sets, and is more accommodating to certain weapons you find. As you venture through the many dungeons and caverns defeating enemies and bosses, you level up, and can put points into different categories and skill trees, slowly making your character an utterly powerful and fearsome adventurer. The dungeons, lairs, town, and characters all share a vibrant and expressive look, favouring art style over sheer graphical force. It's all a neat and tidy little package, and if it's your kind of game, I say go for it!


Honourable Mention: Metal Slug 3 


Normal Price: $7.99 on Steam, everywhere else it varies slightly
Developer: SNK
Platforms: Pick one!
Genre: Shooty Mc Guns Boom Explosions Running Explosions Shoot Guns Tanks

The reason that Metal Slug 3 isn't on the main call is that, well, it's Metal Slug! There's enough ports and re-releases of not only the third entry, but most other Metal Slug games that you can find them anywhere (of note is the particularly awesome Metal Slug Anthology for Wii, PS2 and PSP). I bring up Metal Slug 3 though because it was just recently put on Steam, and to that I say, HELL YES. Why? Because it's Metal Slug, SNK's answer to the Contra series. You run, and gun, and destroy things and shoot bad guys! AND EXPLOSIONS! So many explosions! You get an arcade and mission mode in this version, as well as some multiplayer and score shenanigans to keep you occupied. Metal Slug!